Jeffrey McManus

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Saving the World, One Video Game at a Time – New York Times

July 22nd, 2006 · No Comments · Politics

Link: Saving the World, One Video Game at a Time.

Last year the MacArthur Foundation began issuing grants to develop persuasive games, including a $1.5 million joint gift to James Paul Gee, a professor of educational psychology at the University of Wisconsin, and GameLab, a New York firm that designs games. Meanwhile the United Nations has released Food Force, a game that helps people understand the difficulties of dispensing aid to war zones. Ivan Marovic, co-founder of Otpor (Resistance) — the Serbian youth movement widely credited with helping to oust Slobodan Milosevic — helped produce A Force More Powerful, a game that teaches the principles of nonviolent strategy. And the third annual Games for Change conference in New York, held earlier this month, attracted academics and nonprofit executives, including several from the World Bank and the United Nations.

“What everyone’s realizing is that games are really good at illustrating complex situations,” said Suzanne Seggerman, one of the organizers of the conference. “And we have so many world conflicts that are at a standstill. Why not try something new?

There’s gotta be a connection between the way these kinds of games are engaging people in world politics and the way that The Daily Show engages people in national politics.

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